feat(mobile): Implement Keycloak WebView authentication with HTTP callback
- Replace flutter_appauth with custom WebView implementation to resolve deep link issues - Add KeycloakWebViewAuthService with integrated WebView for seamless authentication - Configure Android manifest for HTTP cleartext traffic support - Add network security config for development environment (192.168.1.11) - Update Keycloak client to use HTTP callback endpoint (http://192.168.1.11:8080/auth/callback) - Remove obsolete keycloak_auth_service.dart and temporary scripts - Clean up dependencies and regenerate injection configuration - Tested successfully on multiple Android devices (Xiaomi 2201116TG, SM A725F) BREAKING CHANGE: Authentication flow now uses WebView instead of external browser - Users will see Keycloak login page within the app instead of browser redirect - Resolves ERR_CLEARTEXT_NOT_PERMITTED and deep link state management issues - Maintains full OIDC compliance with PKCE flow and secure token storage Technical improvements: - WebView with custom navigation delegate for callback handling - Automatic token extraction and user info parsing from JWT - Proper error handling and user feedback - Consistent authentication state management across app lifecycle
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keycloak_test_app/windows/runner/CMakeLists.txt
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40
keycloak_test_app/windows/runner/CMakeLists.txt
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cmake_minimum_required(VERSION 3.14)
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project(runner LANGUAGES CXX)
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# Define the application target. To change its name, change BINARY_NAME in the
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# top-level CMakeLists.txt, not the value here, or `flutter run` will no longer
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# work.
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#
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# Any new source files that you add to the application should be added here.
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add_executable(${BINARY_NAME} WIN32
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"flutter_window.cpp"
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"main.cpp"
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"utils.cpp"
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"win32_window.cpp"
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"${FLUTTER_MANAGED_DIR}/generated_plugin_registrant.cc"
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"Runner.rc"
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"runner.exe.manifest"
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)
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# Apply the standard set of build settings. This can be removed for applications
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# that need different build settings.
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apply_standard_settings(${BINARY_NAME})
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# Add preprocessor definitions for the build version.
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target_compile_definitions(${BINARY_NAME} PRIVATE "FLUTTER_VERSION=\"${FLUTTER_VERSION}\"")
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target_compile_definitions(${BINARY_NAME} PRIVATE "FLUTTER_VERSION_MAJOR=${FLUTTER_VERSION_MAJOR}")
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target_compile_definitions(${BINARY_NAME} PRIVATE "FLUTTER_VERSION_MINOR=${FLUTTER_VERSION_MINOR}")
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target_compile_definitions(${BINARY_NAME} PRIVATE "FLUTTER_VERSION_PATCH=${FLUTTER_VERSION_PATCH}")
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target_compile_definitions(${BINARY_NAME} PRIVATE "FLUTTER_VERSION_BUILD=${FLUTTER_VERSION_BUILD}")
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# Disable Windows macros that collide with C++ standard library functions.
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target_compile_definitions(${BINARY_NAME} PRIVATE "NOMINMAX")
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# Add dependency libraries and include directories. Add any application-specific
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# dependencies here.
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target_link_libraries(${BINARY_NAME} PRIVATE flutter flutter_wrapper_app)
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target_link_libraries(${BINARY_NAME} PRIVATE "dwmapi.lib")
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target_include_directories(${BINARY_NAME} PRIVATE "${CMAKE_SOURCE_DIR}")
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# Run the Flutter tool portions of the build. This must not be removed.
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add_dependencies(${BINARY_NAME} flutter_assemble)
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