Files
unionflow-server-api/keycloak_test_app/windows/runner/CMakeLists.txt
DahoudG f89f6167cc feat(mobile): Implement Keycloak WebView authentication with HTTP callback
- Replace flutter_appauth with custom WebView implementation to resolve deep link issues
- Add KeycloakWebViewAuthService with integrated WebView for seamless authentication
- Configure Android manifest for HTTP cleartext traffic support
- Add network security config for development environment (192.168.1.11)
- Update Keycloak client to use HTTP callback endpoint (http://192.168.1.11:8080/auth/callback)
- Remove obsolete keycloak_auth_service.dart and temporary scripts
- Clean up dependencies and regenerate injection configuration
- Tested successfully on multiple Android devices (Xiaomi 2201116TG, SM A725F)

BREAKING CHANGE: Authentication flow now uses WebView instead of external browser
- Users will see Keycloak login page within the app instead of browser redirect
- Resolves ERR_CLEARTEXT_NOT_PERMITTED and deep link state management issues
- Maintains full OIDC compliance with PKCE flow and secure token storage

Technical improvements:
- WebView with custom navigation delegate for callback handling
- Automatic token extraction and user info parsing from JWT
- Proper error handling and user feedback
- Consistent authentication state management across app lifecycle
2025-09-15 01:44:16 +00:00

41 lines
1.8 KiB
CMake

cmake_minimum_required(VERSION 3.14)
project(runner LANGUAGES CXX)
# Define the application target. To change its name, change BINARY_NAME in the
# top-level CMakeLists.txt, not the value here, or `flutter run` will no longer
# work.
#
# Any new source files that you add to the application should be added here.
add_executable(${BINARY_NAME} WIN32
"flutter_window.cpp"
"main.cpp"
"utils.cpp"
"win32_window.cpp"
"${FLUTTER_MANAGED_DIR}/generated_plugin_registrant.cc"
"Runner.rc"
"runner.exe.manifest"
)
# Apply the standard set of build settings. This can be removed for applications
# that need different build settings.
apply_standard_settings(${BINARY_NAME})
# Add preprocessor definitions for the build version.
target_compile_definitions(${BINARY_NAME} PRIVATE "FLUTTER_VERSION=\"${FLUTTER_VERSION}\"")
target_compile_definitions(${BINARY_NAME} PRIVATE "FLUTTER_VERSION_MAJOR=${FLUTTER_VERSION_MAJOR}")
target_compile_definitions(${BINARY_NAME} PRIVATE "FLUTTER_VERSION_MINOR=${FLUTTER_VERSION_MINOR}")
target_compile_definitions(${BINARY_NAME} PRIVATE "FLUTTER_VERSION_PATCH=${FLUTTER_VERSION_PATCH}")
target_compile_definitions(${BINARY_NAME} PRIVATE "FLUTTER_VERSION_BUILD=${FLUTTER_VERSION_BUILD}")
# Disable Windows macros that collide with C++ standard library functions.
target_compile_definitions(${BINARY_NAME} PRIVATE "NOMINMAX")
# Add dependency libraries and include directories. Add any application-specific
# dependencies here.
target_link_libraries(${BINARY_NAME} PRIVATE flutter flutter_wrapper_app)
target_link_libraries(${BINARY_NAME} PRIVATE "dwmapi.lib")
target_include_directories(${BINARY_NAME} PRIVATE "${CMAKE_SOURCE_DIR}")
# Run the Flutter tool portions of the build. This must not be removed.
add_dependencies(${BINARY_NAME} flutter_assemble)