import 'dart:ui'; import 'package:flutter/material.dart'; import '../tokens/unionflow_colors.dart'; /// Card avec effet glassmorphism class UnionGlassCard extends StatelessWidget { final Widget child; final EdgeInsetsGeometry? padding; final EdgeInsetsGeometry? margin; final double? borderRadius; final VoidCallback? onTap; const UnionGlassCard({ super.key, required this.child, this.padding, this.margin, this.borderRadius, this.onTap, }); @override Widget build(BuildContext context) { return GestureDetector( onTap: onTap, child: Container( margin: margin, decoration: BoxDecoration( borderRadius: BorderRadius.circular(borderRadius ?? 16), border: Border.all( color: Colors.white.withOpacity(0.2), width: 1.5, ), boxShadow: [ BoxShadow( color: UnionFlowColors.unionGreen.withOpacity(0.1), blurRadius: 20, offset: const Offset(0, 8), ), ], ), child: ClipRRect( borderRadius: BorderRadius.circular(borderRadius ?? 16), child: BackdropFilter( filter: ImageFilter.blur(sigmaX: 10, sigmaY: 10), child: Container( padding: padding ?? const EdgeInsets.all(20), decoration: BoxDecoration( gradient: LinearGradient( begin: Alignment.topLeft, end: Alignment.bottomRight, colors: [ Colors.white.withOpacity(0.2), Colors.white.withOpacity(0.1), ], ), ), child: child, ), ), ), ), ); } }