## Corrections Critiques ### Race Condition - Statuts de Messages - Fix : Les icônes de statut (✓, ✓✓, ✓✓ bleu) ne s'affichaient pas - Cause : WebSocket delivery confirmations arrivaient avant messages locaux - Solution : Pattern Optimistic UI dans chat_bloc.dart - Création message temporaire immédiate - Ajout à la liste AVANT requête HTTP - Remplacement par message serveur à la réponse - Fichier : lib/presentation/state_management/chat_bloc.dart ## Implémentation TODOs (13/21) ### Social (social_header_widget.dart) - ✅ Copier lien du post dans presse-papiers - ✅ Partage natif via Share.share() - ✅ Dialogue de signalement avec 5 raisons ### Partage (share_post_dialog.dart) - ✅ Interface sélection d'amis avec checkboxes - ✅ Partage externe via Share API ### Média (media_upload_service.dart) - ✅ Parsing JSON réponse backend - ✅ Méthode deleteMedia() pour suppression - ✅ Génération miniature vidéo ### Posts (create_post_dialog.dart, edit_post_dialog.dart) - ✅ Extraction URL depuis uploads - ✅ Documentation chargement médias ### Chat (conversations_screen.dart) - ✅ Navigation vers notifications - ✅ ConversationSearchDelegate pour recherche ## Nouveaux Fichiers ### Configuration - build-prod.ps1 : Script build production avec dart-define - lib/core/constants/env_config.dart : Gestion environnements ### Documentation - TODOS_IMPLEMENTED.md : Documentation complète TODOs ## Améliorations ### Architecture - Refactoring injection de dépendances - Amélioration routing et navigation - Optimisation providers (UserProvider, FriendsProvider) ### UI/UX - Amélioration thème et couleurs - Optimisation animations - Meilleure gestion erreurs ### Services - Configuration API avec env_config - Amélioration datasources (events, users) - Optimisation modèles de données
572 lines
13 KiB
Dart
572 lines
13 KiB
Dart
import 'package:flutter/material.dart';
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import 'package:flutter/services.dart';
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import '../../core/constants/design_system.dart';
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/// Widget bouton avec animation de scale au tap
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///
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/// Ajoute un effet de réduction de taille lors du tap,
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/// avec feedback haptique optionnel.
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///
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/// **Usage:**
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/// ```dart
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/// AnimatedScaleButton(
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/// onTap: () => print('Tapped'),
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/// child: Container(
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/// padding: EdgeInsets.all(16),
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/// child: Text('Tap me'),
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/// ),
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/// )
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/// ```
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class AnimatedScaleButton extends StatefulWidget {
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const AnimatedScaleButton({
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required this.onTap,
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required this.child,
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this.scaleFactor = 0.95,
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this.duration,
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this.hapticFeedback = true,
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super.key,
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});
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final VoidCallback? onTap;
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final Widget child;
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final double scaleFactor;
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final Duration? duration;
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final bool hapticFeedback;
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@override
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State<AnimatedScaleButton> createState() => _AnimatedScaleButtonState();
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}
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class _AnimatedScaleButtonState extends State<AnimatedScaleButton>
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with SingleTickerProviderStateMixin {
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late AnimationController _controller;
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late Animation<double> _scaleAnimation;
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@override
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void initState() {
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super.initState();
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_controller = AnimationController(
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vsync: this,
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duration: widget.duration ?? DesignSystem.durationFast,
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);
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_scaleAnimation = Tween<double>(
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begin: 1.0,
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end: widget.scaleFactor,
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).animate(
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CurvedAnimation(
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parent: _controller,
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curve: DesignSystem.curveDecelerate,
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),
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);
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}
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@override
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void dispose() {
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_controller.dispose();
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super.dispose();
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}
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void _handleTapDown(TapDownDetails details) {
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if (widget.onTap != null) {
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_controller.forward();
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if (widget.hapticFeedback) {
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HapticFeedback.lightImpact();
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}
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}
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}
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void _handleTapUp(TapUpDetails details) {
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if (widget.onTap != null) {
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_controller.reverse();
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}
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}
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void _handleTapCancel() {
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_controller.reverse();
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}
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@override
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Widget build(BuildContext context) {
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return GestureDetector(
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onTapDown: _handleTapDown,
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onTapUp: _handleTapUp,
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onTapCancel: _handleTapCancel,
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onTap: widget.onTap,
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child: ScaleTransition(
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scale: _scaleAnimation,
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child: widget.child,
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),
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);
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}
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}
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/// Widget avec animation de bounce au tap
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///
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/// Ajoute un effet de rebond élastique lors du tap.
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class AnimatedBounceButton extends StatefulWidget {
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const AnimatedBounceButton({
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required this.onTap,
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required this.child,
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this.hapticFeedback = true,
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super.key,
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});
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final VoidCallback? onTap;
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final Widget child;
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final bool hapticFeedback;
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@override
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State<AnimatedBounceButton> createState() => _AnimatedBounceButtonState();
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}
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class _AnimatedBounceButtonState extends State<AnimatedBounceButton>
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with SingleTickerProviderStateMixin {
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late AnimationController _controller;
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late Animation<double> _scaleAnimation;
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@override
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void initState() {
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super.initState();
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_controller = AnimationController(
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vsync: this,
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duration: DesignSystem.durationMedium,
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);
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_scaleAnimation = TweenSequence<double>([
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TweenSequenceItem(
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tween: Tween<double>(begin: 1.0, end: 0.9),
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weight: 1,
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),
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TweenSequenceItem(
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tween: Tween<double>(begin: 0.9, end: 1.1),
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weight: 1,
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),
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TweenSequenceItem(
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tween: Tween<double>(begin: 1.1, end: 1.0),
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weight: 1,
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),
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]).animate(
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CurvedAnimation(
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parent: _controller,
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curve: DesignSystem.curveBounce,
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),
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);
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}
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@override
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void dispose() {
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_controller.dispose();
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super.dispose();
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}
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void _handleTap() {
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if (widget.onTap != null) {
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if (widget.hapticFeedback) {
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HapticFeedback.mediumImpact();
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}
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_controller.forward(from: 0);
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widget.onTap!();
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}
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}
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@override
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Widget build(BuildContext context) {
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return GestureDetector(
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onTap: _handleTap,
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child: ScaleTransition(
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scale: _scaleAnimation,
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child: widget.child,
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),
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);
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}
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}
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/// Widget avec fade in animation
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///
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/// Apparait en fondu avec translation optionnelle.
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class FadeInWidget extends StatefulWidget {
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const FadeInWidget({
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required this.child,
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this.duration,
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this.delay = Duration.zero,
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this.offset = const Offset(0, 20),
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this.curve,
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super.key,
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});
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final Widget child;
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final Duration? duration;
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final Duration delay;
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final Offset offset;
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final Curve? curve;
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@override
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State<FadeInWidget> createState() => _FadeInWidgetState();
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}
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class _FadeInWidgetState extends State<FadeInWidget>
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with SingleTickerProviderStateMixin {
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late AnimationController _controller;
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late Animation<double> _opacityAnimation;
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late Animation<Offset> _slideAnimation;
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@override
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void initState() {
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super.initState();
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_controller = AnimationController(
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vsync: this,
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duration: widget.duration ?? DesignSystem.durationMedium,
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);
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_opacityAnimation = Tween<double>(
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begin: 0.0,
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end: 1.0,
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).animate(
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CurvedAnimation(
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parent: _controller,
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curve: widget.curve ?? DesignSystem.curveDecelerate,
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),
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);
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_slideAnimation = Tween<Offset>(
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begin: widget.offset,
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end: Offset.zero,
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).animate(
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CurvedAnimation(
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parent: _controller,
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curve: widget.curve ?? DesignSystem.curveDecelerate,
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),
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);
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// Démarrer l'animation après le délai
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Future.delayed(widget.delay, () {
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if (mounted) {
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_controller.forward();
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}
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});
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}
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@override
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void dispose() {
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_controller.dispose();
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super.dispose();
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}
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@override
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Widget build(BuildContext context) {
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return FadeTransition(
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opacity: _opacityAnimation,
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child: Transform.translate(
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offset: _slideAnimation.value,
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child: widget.child,
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),
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);
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}
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}
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/// Widget avec animation staggered pour listes
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///
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/// Anime chaque enfant avec un délai progressif.
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class StaggeredListAnimation extends StatelessWidget {
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const StaggeredListAnimation({
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required this.children,
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this.staggerDelay = const Duration(milliseconds: 50),
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this.initialDelay = Duration.zero,
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super.key,
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});
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final List<Widget> children;
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final Duration staggerDelay;
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final Duration initialDelay;
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@override
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Widget build(BuildContext context) {
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return Column(
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children: List.generate(
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children.length,
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(index) => FadeInWidget(
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delay: initialDelay + (staggerDelay * index),
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child: children[index],
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),
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),
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);
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}
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}
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/// Card animée avec effet de élévation au hover
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///
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/// Augmente l'élévation et la taille au survol/tap.
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class AnimatedCard extends StatefulWidget {
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const AnimatedCard({
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required this.child,
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this.onTap,
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this.elevation = 2.0,
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this.hoverElevation = 8.0,
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this.borderRadius,
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this.padding,
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this.margin,
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super.key,
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});
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final Widget child;
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final VoidCallback? onTap;
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final double elevation;
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final double hoverElevation;
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final BorderRadius? borderRadius;
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final EdgeInsetsGeometry? padding;
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final EdgeInsetsGeometry? margin;
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@override
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State<AnimatedCard> createState() => _AnimatedCardState();
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}
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class _AnimatedCardState extends State<AnimatedCard>
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with SingleTickerProviderStateMixin {
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late AnimationController _controller;
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late Animation<double> _elevationAnimation;
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late Animation<double> _scaleAnimation;
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bool _isHovered = false;
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@override
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void initState() {
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super.initState();
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_controller = AnimationController(
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vsync: this,
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duration: DesignSystem.durationFast,
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);
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_elevationAnimation = Tween<double>(
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begin: widget.elevation,
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end: widget.hoverElevation,
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).animate(
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CurvedAnimation(
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parent: _controller,
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curve: DesignSystem.curveDecelerate,
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),
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);
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_scaleAnimation = Tween<double>(
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begin: 1.0,
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end: 1.02,
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).animate(
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CurvedAnimation(
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parent: _controller,
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curve: DesignSystem.curveDecelerate,
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),
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);
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}
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@override
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void dispose() {
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_controller.dispose();
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super.dispose();
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}
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void _handleHoverEnter() {
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setState(() => _isHovered = true);
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_controller.forward();
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}
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void _handleHoverExit() {
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setState(() => _isHovered = false);
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_controller.reverse();
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}
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void _handleTapDown(TapDownDetails details) {
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_controller.forward();
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HapticFeedback.lightImpact();
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}
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void _handleTapUp(TapUpDetails details) {
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if (!_isHovered) {
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_controller.reverse();
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}
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}
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@override
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Widget build(BuildContext context) {
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return MouseRegion(
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onEnter: (_) => _handleHoverEnter(),
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onExit: (_) => _handleHoverExit(),
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child: GestureDetector(
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onTapDown: widget.onTap != null ? _handleTapDown : null,
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onTapUp: widget.onTap != null ? _handleTapUp : null,
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onTap: widget.onTap,
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child: AnimatedBuilder(
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animation: _controller,
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builder: (context, child) {
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return Transform.scale(
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scale: _scaleAnimation.value,
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child: Container(
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margin: widget.margin,
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child: Material(
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elevation: _elevationAnimation.value,
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borderRadius:
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widget.borderRadius ?? DesignSystem.borderRadiusLg,
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color: Theme.of(context).cardColor,
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child: Container(
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padding: widget.padding ??
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DesignSystem.paddingAll(DesignSystem.spacingLg),
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child: widget.child,
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),
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),
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),
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);
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},
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),
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),
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);
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}
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}
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/// Loading button avec animation
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///
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/// Bouton qui affiche un loader pendant l'exécution d'une action async.
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class AnimatedLoadingButton extends StatefulWidget {
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const AnimatedLoadingButton({
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required this.onPressed,
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required this.child,
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this.backgroundColor,
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this.foregroundColor,
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this.borderRadius,
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this.padding,
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this.height = 48,
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super.key,
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});
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final Future<void> Function() onPressed;
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final Widget child;
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final Color? backgroundColor;
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final Color? foregroundColor;
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final BorderRadius? borderRadius;
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final EdgeInsetsGeometry? padding;
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final double height;
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@override
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State<AnimatedLoadingButton> createState() => _AnimatedLoadingButtonState();
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}
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class _AnimatedLoadingButtonState extends State<AnimatedLoadingButton> {
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bool _isLoading = false;
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Future<void> _handlePress() async {
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if (_isLoading) return;
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setState(() => _isLoading = true);
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HapticFeedback.mediumImpact();
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try {
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await widget.onPressed();
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} finally {
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if (mounted) {
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setState(() => _isLoading = false);
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}
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}
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}
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@override
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Widget build(BuildContext context) {
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final theme = Theme.of(context);
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return AnimatedScaleButton(
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onTap: _isLoading ? null : _handlePress,
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child: AnimatedContainer(
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duration: DesignSystem.durationMedium,
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curve: DesignSystem.curveDecelerate,
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height: widget.height,
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width: _isLoading ? widget.height : null,
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padding: _isLoading
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? EdgeInsets.zero
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: (widget.padding ??
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DesignSystem.paddingHorizontal(DesignSystem.spacing2xl)),
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decoration: BoxDecoration(
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color: widget.backgroundColor ?? theme.colorScheme.primary,
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borderRadius:
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widget.borderRadius ?? DesignSystem.borderRadiusLg,
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),
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child: Center(
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child: _isLoading
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? SizedBox(
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width: 24,
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height: 24,
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child: CircularProgressIndicator(
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strokeWidth: 2,
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valueColor: AlwaysStoppedAnimation<Color>(
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widget.foregroundColor ?? theme.colorScheme.onPrimary,
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),
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),
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)
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: DefaultTextStyle(
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style: TextStyle(
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color: widget.foregroundColor ?? theme.colorScheme.onPrimary,
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fontSize: 16,
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fontWeight: FontWeight.w600,
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),
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child: widget.child,
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),
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),
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),
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);
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}
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}
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/// Pulse animation pour attirer l'attention
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class PulseAnimation extends StatefulWidget {
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const PulseAnimation({
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required this.child,
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this.duration = const Duration(milliseconds: 1000),
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this.minScale = 0.95,
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this.maxScale = 1.05,
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super.key,
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});
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final Widget child;
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final Duration duration;
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final double minScale;
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final double maxScale;
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@override
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State<PulseAnimation> createState() => _PulseAnimationState();
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}
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class _PulseAnimationState extends State<PulseAnimation>
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with SingleTickerProviderStateMixin {
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late AnimationController _controller;
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late Animation<double> _animation;
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@override
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void initState() {
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super.initState();
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_controller = AnimationController(
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vsync: this,
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duration: widget.duration,
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)..repeat(reverse: true);
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|
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_animation = Tween<double>(
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begin: widget.minScale,
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end: widget.maxScale,
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).animate(
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CurvedAnimation(
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parent: _controller,
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curve: Curves.easeInOut,
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),
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);
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}
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@override
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void dispose() {
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_controller.dispose();
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super.dispose();
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}
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@override
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Widget build(BuildContext context) {
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return ScaleTransition(
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scale: _animation,
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child: widget.child,
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);
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}
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}
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